News of October 7, 2004
News in Science-
Mount St. Helens Lets of more steam
Mt. St. Helens blew another
cloud of steam skyward on Thursday right after scientists said its crater floor had risen 50 to 100 feet since Tuesday, showing
that molten magma was moving upward without encountering much resistance. We will try to keep you updated on St. Helens..
News in video Games-
The best and sort of satanic
game, Doom 3, well guess what children we have got a review on it today.
Here's the review for Doom 3, PC;
Doom 3:
Doom 3 is an extremely
impressive from a technical standpoint yet behind the times from a first-person-shooter design standpoint: This is the dichotomy
that is Doom 3, the long-awaited sequel from well-known Texas-based developer id Software. Doom 3 is quite possibly the best-looking
game ever, thanks to the brand-new 3D graphics engine used to generate its convincingly lifelike, densely atmospheric, and
surprisingly expansive environments. At the same time, when you look past the spectacular appearance, you'll find a conventional,
derivative shooter. In fact, if you played the original Doom or its sequel back in the mid '90s (or any popular '90s-era shooter,
for that matter), you may be shocked by how similarly Doom 3 plays to those games. The legions of id Software's true believers
will celebrate this straightforwardness as being deliberately "old school," especially since Doom 3 is packed with direct
references to its classic predecessors. However, the truth of the matter is that Doom 3's gameplay structure and level design
are behind the times and very much at odds with the game's cutting-edge, ultrarealistic looks. Yet the quality of the presentation
truly is remarkable--enough so that it overwhelms Doom 3's occasional problems.
There's one thing there is
not debating on about Doom 3, it looks great!
Doom 3 is essentially a remake of the original
Doom, though series fans will find reimagined versions of almost every monster from both Doom and Doom II in the new sequel.
You play as a nameless, voiceless 22nd-century space marine called by the Union Aerospace Corporation to its Mars research
facility beset with mysterious problems--the forces of hell, to be exact. You'll end up single-handedly fighting back legions
of hellspawn using weapons like shotguns, machine guns, and rocket launchers. As in the classic Doom games, your foes here
are liable to strike at any time--often just as you round a corner, grab a much-needed power-up, or set foot into a new area.
So, while your enemies will materialize without notice, and may occasionally startle you as they leap out of the darkness,
Doom 3 cannot easily be described as scary or suspenseful. On the contrary, it's very predictable, and more or less it just
goes through the same types of paces that you've probably gone through before in any number of other similar games.
Over the course of the game, you'll fight your
way through a series of linear levels filled with locked doors, and you'll gradually find new weapons and occasionally meet
new types of monsters. Early on, your apparent goal is to meet up with your squad, but as you might expect, you'll never actually
get to fight alongside any human forces (no thanks to the omission of a co-op mode for multiple players, which was a signature
element of past Doom games). Despite the game's cinematic trappings, it follows a formula that generally lacks drama or tension.
Occasionally, the game presents to you a shocking or surprising scene--a hallucination or some hellish, otherworldly image.
These moments are effective, but are too few and far between in the context of a single-player shooter that's of above-average
length (somewhere between 15 to 20 hours). Fortunately, the campaign definitely picks up during the last several hours, once
you finally reach (and keep going past) the point when you confront the enemy on its own turf. Getting to that point may be
your primary motivation for trudging through some of the repetitive middle portions of the game, though.
Part of the issue is that Doom 3's storyline
and narrative technique are ineffectual. Since the main character has no identity whatsoever (for whatever reason), the game
tries to get you interested in everyone else on the base. You'll frequently find voice recordings and e-mail from various
characters, but not only is a lot of this stuff bone dry, having to stop and read or stand around and listen to a rambling
monologue jarringly disrupts the flow of the action. Unfortunately, if you choose to focus on the action by ignoring the seemingly
extraneous story elements, you'll find that some of them aren't optional--you'll need to sift through those e-mails and listen
to some of those voice recordings to get passcodes for locked doors and storage chests.
For what it's worth, the game's premise seems
very fleshed out, and the game gives an amazing first impression. As you explore the UAC base, eavesdropping on various conversations
and observing great, little details here and there, you'll get the impression that Doom 3 takes place in a fully realized
world. Of course, all hell quickly breaks loose, and from that point onward you'll encounter scarce few creatures that you
won't want to instantly shoot. The premise of the game will continue to unfold through occasional cutscenes and the aforementioned
e-mails and recordings.
Dont expect the gameplay to
be stunning, it is actually the same as the old originals.
Since Doom 3 purports to have a plausible premise,
suddenly, aspects of the game that you might not normally question will start to stick out as being annoyingly inconsistent.
You'll undoubtedly find time to wonder about these logic gaps as you fight throughout the UAC base, especially if you've played
other recent first-person shooters that do a better job of justifying their plots. Why would a 22nd-century space marine be
sent into action in a darkly lit area without night vision goggles of some sort, or even a helmet? Why wouldn't any of his
weapons have light-amplification modules built into them when even today's weapons frequently do? Why, instead, is he stuck
carrying around a very weak flashlight with unlimited battery life? Why is he unable to hold a gun and the flashlight at the
same time? Why are the UAC's small, spiderlike sentry drones so incredibly powerful? You'll see these helpful little guys
rip through droves of hellspawn even faster than you can. If the base's defenses are so tough, then why is everyone so worried,
and why is everyone getting killed? Doom 3's central gameplay conceit simply doesn't fit in with the premise of the game,
and this is a problem only because Doom 3 chooses to try to make you feel like you're in a believable, fully realized world.
Doom-inspired shooters, such as Serious Sam and Painkiller, wisely followed the classic game's arcadelike nature by never
even purporting to be plausible and simply focusing on run-and-gun action. So it's ironic that Doom 3's ambitions to be a
story-driven game mostly just end up getting in the way and weakening the overall experience.
News of October 4, 2004
GIs Charged with Murder
Fort Carson, Colorado- Four soldiers accused of smothering an Iraqi General during an
interrogation last fall have been arrested for murder.
That brings the number of U.S. Troops charged with murder in Iraq to 10.
Top Story:
Humming Sex Toy shuts down Australian airport
"Passenger claims 'adult novelty device' before bomb squad is called"
Sydney, Australia- A vibrating sex toy in a trash bin sparked a security scare and
shut down a regional Australian airport for almost an hour, officials said Monday.
It was later identified as a vibrating sex toy.
--That was a hilarious story, and it earns our TOP STORY!!--
News of October 2, 2004
Playing at Lebanon B and B Ritz 7 Theatre:
Shark Tale PG
Cellular PC13
First Daughter PG13
The Forgotten PG13
Without a Paddle PG13
Sky Captain the World of Tomorrow PG
Ladder 49 PG13
Recently Discovered Viruses:
These viruses were found Wednesday and Thursday
9/29/04 and 9/30/04
StartPage-EZ is a Trojan/Start Page RISK: Low
VBS/Yeno.gen is a virus/Generic RISK: Low
Remote Shutdown is a program/Win32 and it has almost NO RISK..
Exploit-MS04-028.ldr is a Trojan/JavaScript and there is almost NO RISK...
VOLCANOE!!!!!
Mount St. Helens has been shaking and threatening to erupt for a week and yesterday
October First it finally did.
Scientists had predicted the volcanoe to erupt for days because there was signs of
the rock in the crater expanding and there was thousands of earthquakes near the area...
Sadly enough no lava squirted out of St. Helens, so no action involved there, it is
still being cranky and may squirt out some more ash as days go on. But to scientists it is nothing like it was the last time...
Read more on St. Helens and her eruption at: